All tier lists

Graphics Card Tier List: which GPU for which resolution

Last reviewed: 31 August 2026

This tier list sorts current and still-common graphics cards by the thing that actually matters: the resolution at which they stay enjoyable long term. That isn't decided by raw compute alone, but by the interplay of shader power, memory capacity and memory bus width.

The single most important lesson of recent years is that video memory has become a graphics card's real expiry date. A card with plenty of compute but 8 GB of memory delivers uneven frame rates in modern titles with ultra textures, while a slower card with 16 GB runs smoothly. If you intend to keep a card three years or longer, weight memory capacity above the last ten percent of raw performance.

The second, frequently overlooked point is bus width. Several mid-range cards of the last generations shipped with a 128-bit bus. At 1080p that barely shows, because a large cache masks the narrow path – at 1440p with ray tracing, performance drops disproportionately. That is exactly why every card here comes with a target resolution rather than a bare percentage.

Enthusiast – 4K with everything enabled

from roughly €1,200

RTX 4090

Still the reference for 4K with path tracing, and the only consumer card that pairs 24 GB of memory with this much compute. That is what makes it interesting beyond gaming: local AI models and 3D rendering benefit from the 24 GB far more than any game does. It needs a case with genuine airflow and an ATX 3.1 power supply whose 12V-2x6 connector is fully seated.

Best for: 4K at 120 Hz and above, path tracing, local AI

RTX 5080

The more sensible pick for pure gamers in this class. It delivers triple-digit frame rates in 4K with upscaling while running cooler and quieter than the 4090. Its 16 GB is comfortably sized for games, but a hard ceiling for large AI models.

Best for: 4K at 144 Hz, ray tracing with upscaling

High-end – 1440p without compromise, 4K with upscaling

roughly €600–900

RTX 5070 Ti

Currently the best-balanced point in the line-up: 16 GB of memory, an adequately wide bus and enough compute to run ultra settings at 1440p for years. In 4K it is comfortable with quality-mode upscaling; at native resolution it runs out of headroom in the heaviest titles.

Best for: 1440p at 165–240 Hz, 4K with DLSS

Radeon RX 9070 XT

The stronger choice on price per frame in classic rasterisation, and equally well equipped with 16 GB. AMD's ray tracing made its biggest leap yet with this generation, but still trails Nvidia in heavy ray-traced titles. If you mostly play competitive and raster games, this delivers more performance per euro.

Best for: 1440p ultra, 4K in raster titles

RTX 4070 Super (used)

One of the most sensible used purchases available: 12 GB of memory, a moderate 220 W and full support for frame generation. It is clearly enough for 1440p at high settings – only 4K with ultra textures runs the memory short.

Best for: 1440p at 144 Hz

Mid-range – the mass market for 1080p and 1440p

roughly €330–500

RTX 5060 Ti 16GB

The 16 GB variant is the reason to recommend this card – the 8 GB version of the same name ages noticeably worse and only makes sense at a substantial discount. With ample memory and current upscaling it covers 1080p ultra and 1440p high comfortably. The narrow bus remains its ceiling.

Best for: 1080p ultra, 1440p high

Radeon RX 9060 XT 16GB

The direct counterpart, also with 16 GB and often the better price in classic rasterisation. Ray tracing remains the weaker side, but power draw is low and FSR can be retro-fitted into older titles that never received DLSS.

Best for: 1080p ultra, 1440p high in raster titles

RTX 4060 (used)

Only worth it at a clear discount. For 1080p at high settings with frame generation it still performs well at very low power draw, but its 8 GB already forces reduced texture levels in current titles.

Best for: 1080p high with DLSS

Entry level and used market – 1080p done sensibly

roughly €150–300

RTX 3060 12GB (used)

The classic for small budgets, almost entirely because of its 12 GB. Raw performance is entry level today, but textures rarely need reducing – the result is a steadier frame delivery than some faster 8 GB cards manage. Runs on 550 W power supplies without a swap.

Best for: 1080p high at 60–100 Hz

Radeon RX 6750 XT (used)

With 12 GB and a wide bus it is the stronger raster card in this bracket and still viable at 1440p. RDNA 2 ray tracing is effectively unusable and its roughly 250 W demands decent case airflow.

Best for: 1440p high in raster titles

Radeon RX 6600 (used)

The most frugal sensible upgrade for older systems: around 130 W, no power supply swap required, smooth at 1080p with high settings. The 8 GB and narrow bus confine it firmly to that resolution.

Best for: 1080p high, esports at high frame rates

One caveat applies throughout: a graphics card is only as fast as the processor feeding it. Dropping a card from the top two tiers into a system with an older six-core CPU routinely throws away 20 to 35 percent at 1080p. Check the specific pairing before you buy.

Frequently asked questions

How much video memory do I actually need in 2026?

For 1080p at high settings 8 GB still works, with occasional texture reductions. For 1440p, 12 GB is the sensible floor and 16 GB the future-proof choice. For 4K with ultra textures and ray tracing, 16 GB is mandatory.

Is a used card from the previous generation worth it?

Often yes, provided the memory capacity is right. Cards like the RTX 3060 12GB or RX 6750 XT deliver more frames per euro than many new entry-level models. Look for remaining warranty; former mining duty matters less than its reputation suggests.

Is ray tracing a reason to buy?

Rarely in the mid-range. Only from the high-end tier upward do ray-traced frame rates stay comfortable, and even there only with upscaling. If you mostly play competitive titles, put the money into memory capacity and monitor refresh rate instead.

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